WEB310 – Online Gaming

The final assessment task for this unit was the creation of an online artefact that describes a game in the context of the theories of gaming that had been covered throughout the unit. I chose to use Words With Friends as my game of choice and covered casual gaming and social gaming as the key points in my podcast.

This podcast was created using www.fromtexttospeech.com

 

Sources:
1. techcrunch.com/2010/06/10/a-look…aming-phenomenon/

2. Annakaisa, K. Kuittinen, J. Niemela, J. and Paavilained, J. (2007). Casual Games Discussion. Future Play 2007.

3. Kim, H-M. (2013). Mobile technology and popular mobile games in contemporary society. International Journal of Mobile Marketing Media, 8(2). 42 – 54

4. Di Loreto, I. and Gouaich, A. (2010). Social casual games success is not so casual. hal-lirmm.ccsd.cnrs.fr/lirmm-00486934/document

5. Wei Pei-Shan, Lu Hsi-Peng, (2014) “Why do people play mobile social games? An examination of network externalities and of uses and gratifications”, Internet Research, Vol. 24 Issue: 3, pp.313-331, doi: 10.1108/IntR-04-2013-0082

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